

See the Linear rendering overview for an explanation of the difference between the two. Rendering Player settings for the WebGL platform PropertyĬhoose which color space Unity uses for rendering: Gamma or Linear. Use these settings to customize how Unity renders your game for the WebGL platform. This section allows you to customize a range of options organized into the following groups: Splash screen settings for virtual reality. For information on common Splash Screen settings, see Splash Screen. Devices supporting these forms of interactive applications can be referred to as XR devices. Use the Virtual Reality Splash Image setting to select a custom splash image for XR An umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Follow the instructions in Using WebGL Templates. You can specify your own template so that you can run your game in a similar environment to the finished game.

Unity web player plugin 2.6 windows 7 code#

You can find documentation for the properties in the following sections: For a description of the general Player settings, see Player settings. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. This page details the Player settings specific to the WebGL A JavaScript API that renders 2D and 3D graphics in a web browser.
